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Ghost of Yotei

QA Analyst

Platform: PlayStation 5
Software: Jira, TestRail, Confluence

 

I was a QA Analyst on Ghost of Yotei and assisted the team with my wide range of expertise in various areas of the game. I ran daily morning smoke tests to check for build stability and raise concerns over tending issues or alert the team to blockers. I also created detailed test plans for my focus areas such as Cosmetics and Mini-Content for the my peers to execute.

My two main teams were Systems and UX/UI. I also got to create an in-game video that players can see when viewing an empty charm slot. For my campaign focus, I mainly covered our end-game area Oshima Coast, as well as the final missions of the game. As these were still heavily in alpha when I began coverage, my focuses constantly shifted to help test the rapidly added features and support the development teams up until their finished state.

Area Ownership

Campaign: Oshima Coast

Mission Content: Bamboo Strikes, Hot Springs, Wolf Dens, Inari Shrines, Shrine Climbs, Sumi-e Paintings, Altars of Reflection, Shamisen Songs, Pillars of the Fallen, Zeni-Hajiki mini-game, Discovery Content

Systems: Charms, Vendors, Cosmetics, Gifts for the Ghost

UX/UI: Map, Traveler's Maps, Hero Destinations, Gear Menu, Activities Page

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